Recommendations themed around sports and games, from the Columbus Metropolitan Library

MY FIRST SWIM CLASS by Alyssa Satin Capucilli

This book captures the excitement of attending your first swim class while also demonstrating how to properly perform the perfect stroke. Vibrant photos of little ones in brightly colored swim gear fill the pages, depicting them as they eagerly await their first splash. From the author of the Biscuit series, this book follows a similar format, making it an easy read-aloud. It ends with an illustrated guide to getting ready for swim class and following pool safety rules. FOR AGES 3-5

GOODNIGHT SOCCER by Michael Dahl, illustrated by Christina Forshay

Using rhyming text and bold, colorful pictures, this story evokes all the smells, sights and sounds of attending a sporting event. Fans wave their scarves to cheer on the women's soccer team, and readers witness an intense range of emotions as one family watches closely in the stands. The night ends on a happy note, with a little girl drifting to sleep below a poster of the winning team. This is an excellent bedtime story and a great way to celebrate female sports heroes. FOR AGES 4-7

WHAT IS THE WORLD CUP? by Bonnie Bader

“What Is the World Cup?” teaches readers about the world's most famous soccer competition. The book covers the most memorable championship victories of all time and the most heartbreaking defeats, such as the one suffered by Colombia in 1994. Significant attention is paid to some of the greatest World Cup players, including Brazilian legends Pelé and Cristiano Ronaldo. This book is fun for both soccer enthusiasts and those who want to learn more about the sport. It is filled with illustrations and photos, including a drawing of Mapfre Stadium, home of the Columbus Crew SC. FOR AGES 8-12

THE COMIC BOOK STORY OF VIDEO GAMES: THE INCREDIBLE HISTORY OF THE ELECTRONIC GAMING REVOLUTION by Jonathan Hennessey

Did you know the mechanics behind “Angry Birds” evolved from early video game fighter jets? From “Pac-Man” to “Pokémon Go,” this graphic novel provides a thorough background of the landscape that produced modern-day video games. Surprising connections between world events and video games abound, such as the influence of Cold War-era computer hackers on the gaming industry. In addition to detailing historical events, the book features in-depth looks at important game creators. This book will appeal to both teens and adult fans of old-school gaming. FOR TEENS

—Shaunda Vasudev, librarian - children's division, Main Library, Columbus Metropolitan Library

APP

Nature Cat's Great Outdoors by PBS Kids

This app is good for kids who need a little encouragement to get out and explore and for nature lovers seeking new ideas. Based on the PBS Kids series Nature Cat, the app offers daily adventures, including options for rainy, snowy and indoor play. Users can unlock stickers for their journals and earn badges. Available free through Amazon, Google Play and iTunes.

—Laura Nawojchik, youth services librarian, Whetstone Branch of the Columbus Metropolitan Library